1. Creation of Interactive VR Application that Supports Reasoning Skills in Anatomy Education (03:47)
- Date:
- 2019-05
- Main contributors:
- Ackley, Amber, Chang-Gonzalez, Karla Ianina
- Summary:
- Demonstrates a VR (Virtual Reality) program created for an undergraduate thesis that allows users to view and interact with muscles and nerves of a canine leg. It utilizes anatomically accurate models of canine muscles and nerves, textured, rigged, and animated for use in an educational virtual reality platform. The end goal of the project is to create and measure the efficacy of a visually dynamic experience for the user, allowing them to generally explore canine limb anatomy, and to specifically visualize deficits in muscle movement produced by user interaction with the canine nervous system. This tool seeks to improve upon existing methods of higher-level anatomy education by allowing students to directly manipulate anatomical models and observe movements in a three-dimensional space. Employing the methodologies of “art-based research," this project was created with the help of anatomy experts from the College of Veterinary Medicine at Texas A&M University.